

there are these bars that you move around to find the tempo (much like Ableton from what I remember).Īs far as the overheads. Ive only had to use it 3 or 4 times but it worked well and was quick replacing (supplementing) kick, snare, and toms for my session.

Thanks in advance.Yes! still using it daily here. Other: Any features that have blown you away or come up short of your expectations?

Humanize: Have the humanize functions changed from SD2 or are they essentially the same? Tempo Mapping: If I have audio drum tracks that were not recorded to a click, can SD3 generate a tempo map that can be exported to my DAW? Stereo overheads: Is the snare located in the center of the stereo image or skewed to one side as in SD 2? Tracker: Is it as good as it looks? (I'm assuming that, if you're attempting to enhance a real drum kit, it's still necessary to manually check each hit for phase coherency.) Now that everyone has had a chance to give it a thorough going over, I have a couple specific questions, though I'm open to general feedback, too. However, having it right there as part of the SD3 UI is handy. I have other solutions that also work well, and I can't say that SD3's works better than those or is any easier to use. The one exception is that I have used the drum replacement feature that was new in version 3, and it has worked wonderfully. Just old-school drum programming coupled with great samples and deep tonal flexibility. I have no interest in sequencing within the instrument, nor in canned MIDI patterns. It meets - and greatly exceeds - my needs. In that capacity the product certainly doesn't disappoint. I upgraded last year just for the additional kits and instruments, in particular the (excellent) brush kit. Like all its predecessors, SD3 for me is just another virtual instrument, albeit with fancy features I may never use.

I still use drum VIs much the same way today: as sampled instruments (as opposed to compositional aids). Toontrack has supplied my go-to drum instruments since Drumkit From Hell some 14 years ago.
